00:00
00:00
KujiiTetsuiga

2 Game Reviews w/ Response

All 16 Reviews

1 reviews is hidden due to your filters.

Has potential but is confusing.

I eventually blew up with no explanation as to why.
I have no clue what does or does not cause a pill to show up, but basically to win, I have to collect 3 while avoiding getting tapped by my opponents (causing you to lose a pill). Tapping an opponent makes them lose a pill: so logically if an opponent is in the lead, I'd want to bash them, right? However bashing an opponent seems to also have a chance to kill me!

Basically it's a bit repetitive currently. You've done a good job with this project though, and as you flesh out your next projects, I will be interested in seeing how they turn out.

Rated a 2. It's not worth blamming, but it's not worth playing a second time. Keep it for personal review as something to look back on as you improve.

istDev responds:

Thanks for the feedback KujiiTetsuiga

Your break down of the gameplay is spot on but colliding with an opponent shouldn't cause your jet pack to explode randomly. The jet packs can sustain up to 30 hits (jet pack to jet pack collision) before blowing up. I had a visual indicator for sustained damage but I had to trim a lot of "necessary" events (advanced ai, indicators, tutorial...etc) prior to adding menus.

There's a 100 events limit (I used the free version of Construct 2 to make Mars Baby Brawl) and I've surpassed that limit many times (I'm trying to mitigate the loss of vital events while navigating around the event limit). It's basically "event Jenga" at this point :)

Once again thanks for your critique, good stuff!

A good first submission

I write this under the assumption this is your first submission.
1: The music, generally, it is a better idea to have a button to turn music down/off, then to just not include it at all.
2: The Multiball, generally it is much better to have all 3 balls be just as meaningful. I believe it is an oversight to loose a life when your primary ball dies, but you still have the other two.
3: What were the enemy missiles doing?

It is a good first submission, and I'm certain it won't take you too long to improve your skills. Best of luck in future submissions.

TheKrimsonKrusader responds:

1. I didn't feel music would add anything to the experience.
2. Multiball is an upgrade, it is to be seen as a bonus on the game. In the same way you don't lose length or speed when you die, you do not lose multiball. This was not an oversight.
3. I don't know what you're talking about. They are falling towards you and destroying your barriers, or you.

Thanks anyway for the review, but I got nothing from it.

I'm working on the release of a couple puzzle-platforming titles, and tower defense style titles, before I move on to build a simple RPG, before building an even larger, special RPG. I hope to take you along with me for the journey!

Luvuli Tetsuiga @KujiiTetsuiga

Female

Florist

Closer than you think

Joined on 1/23/11

Level:
6
Exp Points:
328 / 400
Exp Rank:
> 100,000
Vote Power:
4.66 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
3
Saves:
31
B/P Bonus:
0%
Whistle:
Normal
Medals:
122